The User Experience Analysis (UXA) is designed to be an optional, freeform way for you to express how you are taking the concepts learned in the class and applying them to a real-world situation. The idea is to explore how HCI is just as much an art as it is a science.
Since your work at Acme, LLC, has been so good, you’ve gone and gotten noticed! A small design firm is just starting up and they want some consulting work done to help their in-house designers get a feel for what’s good interface design and what’s bad interface design. They’ve asked you for two examples to get them started.
Choose two interfaces (just the ‘main screen’ if there are multiples): one you think is well done and one you think is poorly done (as informed by what we’ve talked about in class and in your reading). Take these interfaces and sketch out a lo-fidelity prototype for each. You should point out what works, what doesn’t, and why. For those that don’t work, you should describe what could be done to improve them. You should have at least six identified good or bad design choices for each of the interfaces you choose. Explain why you chose those interfaces, whether you use them in your daily life, and why or why not. Again, originality counts here, so the more obscure the product/interface (read: the less likely the fledgling designers at the new start-up will have seen them), the better!
As this is a completely optional bonus assignment, points are all-or-nothing and it makes for a simple grading declaration. Address the following target areas:
Mechanics: Appropriate attention paid to spelling and grammar.
reativity: Assignment is completed with appropriate creative zeal.
Format: Document is formatted in a way that is both organizationally coherent and visually pleasing and meets length requirement.
Core concepts: Main ideas from the related chapters are included.
Timeliness: Submitted prior to the due date. No late submissions allowed.