Module 1: Front Matter & Introductions

Learning Objectives

Module 1 has the following goals and objectives:

  • Explain the difference between good and poor interaction design.
  • Explain what is good and bad about an interactive product in terms of the goals and core principles of interaction design.
  • Explain what is meant by problem space.
  • Describe what a conceptual model is and how to begin to formulate one.
  • Outline the core interaction types for informing the development of a conceptual model.
  • Create a conceptual model for a product and justify your choices.
  • Explain what cognition is and why it is important for interaction design.
  • Explain what mental models are.
  • Practice generating and eliciting mental models from others.
  • Identify and explain implicit and explicit security policies in systems.
  • Analyze the role of social engineering and its continued use as a primary attack vector.
  • Discuss and describe the role of and best practices in authentication passwords.

Use the links below to find the questions. Submit your answers to the appropriate dropbox.

Consumables

Each week there will be a number of items for you to consume, be it reading, watching, listening, or a combination thereof.

The total amount of time estimated on required texts and resources is 545 minutes.

Table 1: Consumable materials for module grouped by required or supplemental content.
Module Required? Text/Resource Chapter/Title Source Estimated time in minutes Type
1 Required Interaction Design Chapter 1: What is Interaction Design? http://www.id-book.com/index.php 60 Design
1 Required Boxes and Arrows Conceptual Models in a Nutshell https://www.researchgate.net/publication/258936687_Conceptual_Models_in_a_Nutshell 30 Design
1 Required Interactions Conceptual Models: Begin by Designing What to Design https://www.it.uu.se/edu/course/homepage/avint/vt09/prototype/conceptualmodels.pdf 10 Design
1 Required OWASP Proactive Controls https://owasp.org/www-project-proactive-controls/ 45 Design
1 Required OWASP Security by Design https://www.owasp.org/index.php/Security_by_Design_Principles 45 Security
1 Required European Symposium on Programming Programming with Explicit Security Policies https://drive.google.com/file/d/0B4hpwxw-Lsr4RHVHMzF3WDlZM1E/view?usp=sharing&resourcekey=0-Wnoc4e1LpPjXP8jSxzRDfQ 45 Security
1 Required JND Emotional Design: People and Things https://drive.google.com/file/d/0B4hpwxw-Lsr4VmNLdC1KMlNLdDQ/view?usp=sharing&resourcekey=0-Czk9SmmefEmzQyxWd6TVWA 10 Design
1 Required Interaction Design Chapter 2: The Process of Interaction Design http://www.id-book.com/index.php 60 Design
1 Required Interaction Design Chapter 3: Conceptualizing Interaction http://www.id-book.com/index.php 60 Design
1 Required Interaction Design Chapter 4: Cognitive Aspects http://www.id-book.com/index.php 60 Design
1 Required Interaction Design Chapter 5: Social Interaction http://www.id-book.com/index.php 60 Design
1 Required Interaction Design Chapter 6: Emotional Interaction http://www.id-book.com/index.php 60 Design

Assignments

The total amount of time estimated you should spend on these assignments depends on the amount of effort required, itself based on your previous experience with statistics, generally, and R, in particular. You can expect to spend somewhere between 125 and 365 minutes on this module beyond the readings. The estimated total number of words you’re likely to write in this module is 1,125.

Table 2: Assignments for this module.
Module Due date Assignment type Short name Long name Points Effort (low) Effort (high) Expected word total
1 2022-10-23 Misc Intro Introduction video using Adobe Spark 0 5 20 250
1 2022-10-23 Questions CH1 Chapter 1 questions 15 10 30 125
1 2022-10-23 Questions CH4 Chapter 4 questions 15 10 30 125
1 2022-10-23 Questions CH2 Chapter 2 questions 15 10 30 125
1 2022-10-23 Questions CH3 Chapter 3 questions 15 10 30 125
1 2022-10-30 Project P1 Project 1: Conceptual Models 30 45 120 750
1 2022-10-30 Project U1 UXA 1 6 15 45 250
1 2022-10-30 Questions CH5 Chapter 5 questions 15 10 30 125
1 2022-10-30 Questions CH6 Chapter 6 questions 15 10 30 125

Introductory video

We are more than just a collection of random people studying the same material; we are, in fact, a community! Research has shown we’re all better off in this way so let’s get to know one another! So let’s jump in straight away with something really creative that will (hopefully!) set the tone for the rest of the class.

Rather than having you write out your introductions we use Adobe Express to create brief introductory videos. (If you’re in multiple classes that use this method you should create a video for each of them.)

Using the questions below you will create an Adobe Express Video (not a Page or Post!) introduction of yourself and share the link in social channel of our Microsoft Team. You should be using this assignment as a means of becoming familiar with how to use Teams and its various features.

Creating a video in Adobe Express

First, watch this tutorial and/or this tutorial on creating a Express video. Keep in mind that the different options you’re given when making a video (Promote an Idea, A Hero’s Journey, etc.) simply give you prompts for scenes and have no real impact on what you can do.

Here’s a short sample of an introduction done by the director of Educational Technology at a Texas high school. Appropriate, isn’t it? And here’s a great one, if very brief.

Now, go to the Express website and start getting creative! Also, while you’re doing this be sure to get access to the Adobe Creative Cloud now if you don’t have it already (because it’s free and how cool is that?).

Once this is done, watch your classmates’ introductions and reply to each of them in the social channel. You can respond to or acknowledge something they said, or just say ‘hello’ if you know them already. Be as chatty as you like while keeping in mind the netiquette guidelines posted on D2L. This is also a good time to remark on the possibility of collaborating later in the semester.

Please be proactive in these kinds of assignments and do your best to include individuals that haven’t had responses yet. If you wait until the last day of the week to post it makes ‘dialogue’ very difficult. These timely participation/response items generally result in better outcomes for everyone. Try to include as much info about yourself as you’re comfortable sharing. Use the following questions as a guide. Also, if you’ve done one of these for another class, you need to do a new one.

  1. Who are you? (Name, where you’re from, what characterizes/identifies you, etc)
  2. Identify the general region in which you reside. Tucson? Amsterdam? The Moon?
  3. Major/minor/emphasis/speciality… what are you studying and what are you good at?
  4. Why are you taking this class?
  5. Favorite past-time/activity/hobby?
  6. Briefly explain your experience with online or hybrid classes.
  7. Give your peers a bit of friendly advice you’ve gathered on how to complete classes successfully (generally, specifically with your instructor, or both).
  8. Something else interesting about you.

Chapter questions

Each link below will create a copy of the question document. Simply answer the questions in full, change the attribution at the top, and save as a PDF. Submit this to the LMS in the appropriate folder.

Project 1

This project is intended to allow you to demonstrate your understanding of the conceptual model, how it fits into the larger realm of interaction design, and to flex your creative muscles. There is no required format for how the material should be presented beyond using tables as specified.

Learning Objectives

Through the application of reading materials and completion of this project in light of its corresponding rubric, students will:

  1. Understand how the interaction design process is bolstered by the implementation of conceptual models by
    1. Defining mental and conceptual models, and
    2. Discussing how a disconnect between the two may be detrimental to the process.
  2. Develop a conceptual model of an existing interface by analyzing and cataloging its objects, attributes, and operations.
  3. Create the conceptual model for a new product by using metaphors, analogies, and task-object descriptions.

Tasks

You can find the rest of the assignment here.

UXA 1

The User Experience Analysis (UXA) is designed to be an optional, freeform way for you to express how you are taking the concepts learned in the class and applying them to a real-world situation. The idea is to explore how HCI is just as much an art as it is a science.

You can find the rest of the assignment here.