Module 4 has the following goals and objectives:
Each week there will be a number of items for you to consume, be it reading, watching, listening, or a combination thereof.
The total amount of time estimated on required texts and resources is 225 minutes.
Module | Required? | Text/Resource | Chapter/Title | Source | Estimated time in minutes | Type |
---|---|---|---|---|---|---|
4 | Required | Interaction Design | Chapter 13: Interaction Design in Practice | http://www.id-book.com/index.php | 60 | Design |
4 | Required | Interaction Design | Chapter 14: Introducing Evaluation | http://www.id-book.com/index.php | 60 | Design |
4 | Required | Connections | Single Point of Failure | https://drive.google.com/file/d/0B4hpwxw-Lsr4TWd6Nnhiamg1TGs/view?usp=sharing&resourcekey=0-IfSc0dKXaV3md7C2GjBeUg | 15 | Postphenomenology |
4 | Required | Postmodern Culture | Hacking Away at the Counterculture | http://pmc.iath.virginia.edu/text-only/issue.990/ross-1.990 | 60 | Security |
4 | Required | OWASP | Testing Guide Introduction | https://wiki.owasp.org/index.php/Testing_Guide_Introduction | 30 | Security |
The total amount of time estimated you should spend on these assignments depends on the amount of effort required, itself based on your previous experience with statistics, generally, and R, in particular. You can expect to spend somewhere between 225 and 345 minutes on this module beyond the readings. The estimated total number of words you’re likely to write in this module is 2,750.
Module | Due date | Assignment type | Short name | Long name | Points | Effort (low) | Effort (high) | Expected word total |
---|---|---|---|---|---|---|---|---|
4 | 2022-12-04 | Project | P4 | Project 4: Usability Testing Plan | 50 | 210 | 300 | 2,500 |
4 | 2022-12-04 | Project | U4 | UXA 4 | 6 | 15 | 45 | 250 |
Project 4 is your first foray into actual usability testing.
Through the application of reading materials and completion of this project in light of its corresponding rubric:
You can find the rest of the assignment here.
The User Experience Analysis (UXA) is designed to be an optional, freeform way for you to express how you are taking the concepts learned in the class and applying them to a real-world situation. The idea is to explore how HCI is just as much an art as it is a science.
You can find the rest of the assignment here.